Case Study | Sunflower Collector
Context:
My team and I were tasked with creating a fun game utilizing different aspects of unity learned within class.
Outcome:
Our game was Sunflower Collector. The player plays as a little boy collecting flowers to bring back to his mom, to retrieve these flowers he will have to traverse three levels of a farm and be careful not to alert the angry farmer.
Sunflower Collector is a third person maze simulator with a chase at the last level.
My Role:
UI Designer / Game Developer
Brainstorming:
We had decided we wanting to do a maze simulator, and started sketches with what each maze would look like as well as what objective the player may have.
Main things we wanted to include:
Farm based scenery
Young protagonist
Item collection
Overall calm tone and mood
World Building:
We used Blender, and the Unity assets store for the objects shown in this game
Maze skeletons:
Hay maze
Corn maze
Barn maze
Scripts:
Main Menu
End Screen
Door Trigger
Coin Collector
Score Manager
Ambient Music
Final game play through: